![]() Bring enough pieces together and they’ll pile up, and with the highest level of PhysX enabled these pieces will persist until removed to make room for yet more mayhem. Pieces will land on inclines and roll towards a level surface as in real life, and should another piece be in the way the two will collide, further changing their final position. In Borderlands 2, with hardware-accelerated PhysX effects enabled, this debris will be kicked about by further weapons fire, or from characters running through it. With CPU physics, the emitted debris would shoot across the screen before fading out of existence, or in some cases, sitting motionless on the ground, unaffected by the action occurring around it. Particles No GPU effects Particle count reduced Lots of sparks and embersįurthermore, here is some nVidia descriptive text as to the differences between CPU based physics and PhysX, quoted from the above article: SPH Fluid No GPU effects Particle count reduced Full range of effectsĬloth No GPU effects Low quality cloth Max quality cloth Low Medium Highĭebris No GPU effects Particle count reduced Max quality debris Updating to the latest Nvidia drivers Beta Driver 306.02 (These drivers have improved Physx performance) In the Nvidia Control Panal set your Physx to the GPU. ![]() There is an article on the nVidia website (right at the bottom of the page) which details more specifically what the individual PhysX levels affect, along with a performance related graph comparing nVidia and AMD hardware. Lowering your Physx to either Low or Medium on the in-game graphics options screen will help prolong gameplay. This guide can also be followed verbatim for Borderlands: The Pre-Sequel.The differences between the settings are pretty noticeable, but especially so with liquids and explosive weapons. If you followed these steps carefully, the game should launch and run as though nothing has changed. ![]()
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